Make sure to turn on the snap tool in the header! Here I recommend to snap to the “Face” of the model.Create a second model and rebuild over the old one (make sure the object is non-selectable).Here are some of the steps creating Retopologized "Danger Darrel" At a later stage, you are then able to “bake” the details from the High-Poly Model onto the Low-Poly model (I will try to share the outcome of Baking Normal Maps in the coming days).Īll steps that were needed were really nicely explained in the video by Flipped Normals on Youtube: Retopology for Beginners in Blender 2.8 This video helped me out a lot regarding the required tools and steps that need to be undertaken in blender. Once you have your super detailed High Poly Model, the idea is to rebuild this model with as little polys as possible (here you have to find the balance what best works for you). There are several methods to optimize performance but one that really impacted me is Retopology. When I got my first model into Unity and working I was so excited! Even though I tried to keep the poly count low, I quickly discovered the limitations for mobile gaming when the phone became insanely hot.
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